Usefull feature for all Lineage II servers where actual Adena amount limits in Int32 max value – 2,147,483,648. This addon available for other potential features where must using the Long value for Adena.
Native security system for protect any character in account. Pincode is unique constant and can be used for only one character or for everyone. Everyone character can be use unique pincode. For protect from brutforces player have only 3 attempt for entiring valid pincode. Otherwise, the character will be blocked on 15 minutes. Manage pincode available in the game with basical user command /pincode.
Everyone knows about standart shopping features. But sometimes very neccessary to selling own buffs in AFK mode. This addon implement selling the own buffs as items. Now not need interact with everyone buyer, stand up and buff him. All is automatically.
Every time after something was tested on the server, the admin accumulates unnecessary items in the inventory that require a lot of time to be removed. This little addon is cleanup self inventory. Ignores only Adena.
This is funny addon what addition for all walking NPC the talking function. NPC will speak only if the interlocutor is next to them. Very usefull for custom walking NPCs.
The system of Instances for Interlude chronicles and many others, where is not implemented in gameplay, makes it possible to create unique instances for any events. For admins exists separated universe with name “GM Universe” from out of which they interact with any object from the world still hidden for him. This is not the unique system. Just was downgraded the retail function from higher chronicles and reworked for fixing all issues and extending functionality.
Changing gender and class of character without relogin. Actual trouble forI all clients of Lineage II. Addon was wrote for Interlude client.
This system useful for players who have not stable internet connection. If the connection to the server is broken during the game, the character remains in the game. This allows for a certain time (up to three minutes) to connect to the server again without losing the current state. For convenience, all messages of the internal chat are stored.