A small tool for viewing, creating and editing HTML dialogs of NPCs and the Community Board. Almost all chronicles are supported. Many tags are not displayed correctly due to the specifics of HTML Viewer in the game client.
[Source Code] Map viewer for Lineage II
“A memory from 2012. It’s messy, but does the job. It can load any number of map tiles and lets you fly around using RMB and WSAD (+ Space & Ctrl). Tested on Goddess of Destruction, C2, and.. C4, i guess.”
[Source Code] L2Shrine Updater
Fully decompiled, normalized and tested launcher from L2 Shrine project. Updater was written on WinForms with usage .NET Framework 3.5. This enough for running on the Windows XP. Special thanks to the author of this project for not using an obfuscator and for allowing me to borrow some “tricks” from the updater.
[Source Code] Unreal Tournament 2003
All files contained here are the property of Epic Games, Inc. They are provided without warranty, and under the same terms as the Unreal retail license agreement: You may use them for your personal. Original source code Unreal Tournament 2003 v2107 2002-10-01 from public SVN.
Lineage 2 Crypt
Simple tool for encode and decode Lineage 2 files. Fully support original Lineage 2 file format like as legacy L2EncDec tool. Program support drag and drop files and folders what give more usability for encrypt and decrypt multiple Lineage 2 files all-at-once.
Lineage 2 Worldmap
This is the custom replication in Photoshop the real worldmap of Lineage 2 for Innova RU servers Gracia Final. Also this project contains Interlude map in sublayers and can be used in cooperates with some text elements changes.
Lineage 2 Packet Hack (L2PHX)
Most important tool for exploration the network traffic between client and server. Supports Lineage 2 and AION games all popular chronicles. Possible for using even with newest chronicles of Lineage 2 with some restrictions (don’t support new STRING type).
Changing Subclass via interface
This a demo addon for showing the adapted from Lineage 2 Helios feature to oldest cliients, e.g. for High Five Part 5. No need more searching your class master. Less conditions, more usability.
Disabling a spells of all shots
Some time ago i helped someone with disabling shot spells. So, the next code it’s more elegant solution than my previous guide. Example of course will for aCis but adapt for any other pack not a problem, i guess.