Cleanup Admin Inventory

Every time after something was tested on the server, the admin accumulates unnecessary items in the inventory that require a lot of time to be removed. This little addon is cleanup self inventory. Ignores only Adena.

### Eclipse Workspace Patch 1.0
#P aCis_datapack
Index: data/xml/admin_commands_rights.xml
===================================================================
--- data/xml/admin_commands_rights.xml	(revision 0)
+++ data/xml/admin_commands_rights.xml	(working copy)
@@ -184,6 +184,9 @@
 	<aCar name="admin_invul" accessLevel="1" />
 	<aCar name="admin_setinvul" accessLevel="1" />

+	<!-- INVENTORY -->
+	<aCar name="admin_inventory_cleanup" accessLevel="5" />
+
 	<!-- KICK -->
 	<aCar name="admin_character_disconnect" accessLevel="1" />
 	<aCar name="admin_kick" accessLevel="1" />
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminCreateItem.java	(working copy)
@@ -10,7 +10,9 @@
 import net.sf.l2j.gameserver.model.World;
 import net.sf.l2j.gameserver.model.actor.instance.Player;
 import net.sf.l2j.gameserver.model.item.ArmorSet;
+import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
 import net.sf.l2j.gameserver.model.item.kind.Item;
+import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
 import net.sf.l2j.gameserver.network.serverpackets.ItemList;
 import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

@@ -31,7 +33,8 @@
 		"admin_create_item",
 		"admin_create_set",
 		"admin_create_coin",
-		"admin_reward_all"
+		"admin_reward_all",
+		"admin_inventory_cleanup"
 	};

 	@Override
@@ -44,6 +47,20 @@
 		{
 			AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
 		}
+		else if (command.equals("admin_inventory_cleanup"))
+		{
+			PcInventory inventory = activeChar.getInventory();
+			for (ItemInstance item : inventory.getItems())
+			{
+				if (item.getItemId() == 57)
+					continue;
+
+				inventory.destroyItem("Destroy Item", item, activeChar, null);
+			}
+
+			activeChar.sendPacket(new ItemList(activeChar, false));
+			activeChar.sendMessage("Inventory was cleanup.");
+		}
 		else if (command.equals("admin_reward_all"))
 		{
 			try[/code]

If added this inside FOR cycle, then all equipped items will be skipped.

				if (item.isEquipped())
					continue;

Don’t forget add return link to this blog if you will be use this on other resource. Have fun!

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