This DEMO work for demonstration what the movement issue in L2J it can be resolved. Not for sale/share.
The strange behavior of player if NPC can be see but not allowed in default range 100 for dialogue.
The retail behavior of Fairy Mimyu vs standart L2J in quest for strider.
This is the adaptation work of this features from L2J Server High Five to aCis. Now you can a chance to implement the any good things from higher chronicles into the aCis Interlude server. In particular: HF Olympiad system with 4 staduims, Kamaloka, Pailaka, SSQ Epic quests and many other dungeons. The L2J geo engine give the chance to use the fences and door in not only the one instance. Also this engine didn’t have any problem with pathfinding and wrong layer definition.
Next guid helps you to install simple Socks5 proxy on Debian server in few steps. Proxy can be use for Telegram app, browser alternative gate or for another network application who supports proxy configuration.
This work it’s a fix of spawnlist for all monsters in Catacombs and Necropolises. Manually spawn for all places by L2OFF maps from wiki. Important! This is static spawn, and not confuse, with dynamic retail function. Contains all types of monsters — angels, demons and neutral.
This is retail implementation for getting L2OFF data for site w/o direct connections to database, etc. NC Soft uses it for all gameservers. You can try to check it. If you want to use it for L2J server then you need implement responce for ProtocolVersion -3 in gameserver code. Many times ago i’m used it for getting info from L2OFF servers and for own project site. As example L2ON.NET still uses it.