Character’s Pincode System

A comparative analogue of the character protection system from the later chronicles. The implementation was based on the fact that the window with the HTML page can be displayed to the client anywhere – the login screen, the server selection screen, the character selection screen and during the game itself.

Not many people know that the client has triggers in the interface by which many scripts determine the current state of the client. more precisely, the stage of the client’s connection to the game server. Even fewer people know that the developers did not apply strict rules based on these triggers to the interface windows.

As a result, one of the most popular mods of all those that I had to write to order was obtained.