This a demo addon for showing the adapted from Lineage 2 Helios feature to oldest cliients, e.g. for High Five Part 5. No need more searching your class master. Less conditions, more usability.
This is a demo for one of many ways for improving retail enchant system and addition chances for each item and level from server side.
This DEMO work for demonstration what the movement issue in L2J it can be resolved. Not for sale/share.
This is the adaptation work of this features from L2J Server High Five to aCis. Now you can a chance to implement the any good things from higher chronicles into the aCis Interlude server. In particular: HF Olympiad system with 4 staduims, Kamaloka, Pailaka, SSQ Epic quests and many other dungeons. The L2J geo engine give the chance to use the fences and door in not only the one instance. Also this engine didn’t have any problem with pathfinding and wrong layer definition.
Continue to create addons for Community Board. Next one feature – private buffer. Allow by item (book). Possible to add any conditions/restrictions or integrate to CB in any tab. Not limited by amount of buffs.
Retail implementation of Mini Game inside of client. It’s fully implementation with score history and ranks. Available for clients since Gracia Part 2 and above. This is not event and results of this mini game do not wag for gameplay of the game.
Everyone knows about standart shopping features. But sometimes very neccessary to selling own buffs in AFK mode. This addon implement selling the own buffs as items. Now not need interact with everyone buyer, stand up and buff him. All is automatically.
This is funny addon what addition for all walking NPC the talking function. NPC will speak only if the interlocutor is next to them. Very usefull for custom walking NPCs.
Changing gender and class of character without relogin. Actual trouble forI all clients of Lineage II. Addon was wrote for Interlude client.
This system useful for players who have not stable internet connection. If the connection to the server is broken during the game, the character remains in the game. This allows for a certain time (up to three minutes) to connect to the server again without losing the current state. For convenience, all messages of the internal chat are stored.